Games
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Hubris is a fast paced 3D platforming prototype. I programmed the entire game alone in Unity3D as well as designed the majority of the level. Made for class, team members include a composer and an artist.
IDE: Unity3D
Team Size: 3
Play in Browser Youtube Trailer
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Out of Element is a puzzle platformer with 10 levels. The core gameplay involves transforming into different elements. I programmed and designed the majority of the game and levels.
IDE: Gamemaker
Team Size: 4
Download(Windows) Youtube Trailer
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Vile Artillery is a fast paced tower defense prototype I made using gamemaker during a 48 hour game competition. I am going to be extending this version soon and porting it to Iphone/Ipad.
IDE: Gamemaker
Team Size: 1
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Homeward is an explorational platformer and also a USC advanced game project. I am a designer in a team of 21 students.
IDE: Unity3D
Team Size: 21
WORK IN PROGRESS
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Obscuro is a short 2D horror experience made for a 48 hour game competition. Gameplay involves switching between time periods to solve puzzles and an unreliable narrator. I was programmer/designer.
IDE: Gamemaker
Team Size: 2
Download(Windows) Youtube Trailer
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Crystal Universe: Aftermath (old project 2008)
Aftermath is a long explorational game I made early in Highschool. Explore and immense world filled with bosses and secrets while trying to solve the mystery of the crystals!
- Serveral dozen upgrades!
- 17 bosses!
- 8+ different areas to explore!
- An epic storyline to unfold!
- Arena, tower of trials and plenty more to do once you are done with the main story!
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Pid Rescue is an Ipad puzzle game where I am designing its obstacles and 100+ levels. The core of the gameplay involves rescuing units by giving them directions.
WORK IN PROGRESS
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