Secret Boss Consulting
Taking a limited number of projects

Independent gameplay evaluations from a working game director. I play your build, find the design problems that matter most, and tell you exactly what to fix first.

For funded indie studios, solo indie developers, and publishers who want an expert read on combat, enemy design, progression and pacing before committing more time or money.

Jean, game director and founder of Secret Boss Consulting
Jean · E3 2016 interview
Expertise

Where I can help

The areas where a prototype most often loses players, and where I've spent my career.

Core loop

Whether the minute-to-minute play holds up, and why players put the controller down.

Action combat

Feel, readability, enemy design, difficulty curves and the systems underneath them.

Boss encounters

Create memorable encounters that players talk about afterwards.

RPG progression

Builds, stats, loot and unlocks that keep choices meaningful past the opening hours.

Pacing

Where tension sags, where it spikes, and what to cut so the good parts land.

Vertical slices

How well a slice shows the game's promise to players, press and publishers.

Services

Engagements

Fixed scopes with clear deliverables. Each one ends with a written diagnosis and a prioritized list of changes, ordered by impact.

Final quote depends on build length and scope. NDAs welcome.
How it works

From build to battle plan

  1. Intake

    A short, confidential conversation about your game, your goals and where you're stuck. NDA signed if needed.

  2. Playthrough

    I play the build the way your players will, and then again the way a designer would.

  3. Diagnosis

    A written breakdown of what's working, what isn't, and the root cause behind each problem.

  4. Priorities

    Recommendations ranked by impact and effort, so your team knows what to tackle first.

  5. Debrief

    A call to walk through the findings and answer your team's questions.

About

Who you're working with

I'm Jean, a game director and developer. I founded the indie studio Secret Boss LLC, and I'm still actively making games.

That's why consulting here is selective. I take on a handful of projects where I can make a real difference, focused on action combat, boss design, RPG systems and gameplay direction.

  • DirectorDeath's Gambit: Afterlife
  • DeveloperDeltarune
  • FounderSecret Boss LLC
Contact

Discuss your project

Send a short note and I'll reply if it's a good fit for my current availability.

jeancanellas2010@gmail.com
Helpful to include
  • Your name and studio or publisher
  • The game's genre and development stage
  • Which service you're interested in
  • Approximate budget and timeline
  • Whether a playable build is ready (please don't attach it yet)

Confidentiality

Unreleased builds and pitch materials are kept private. I'm happy to sign your NDA before seeing anything, and builds are only shared through a secure method we agree on.

Availability

I work on a limited number of engagements alongside my own projects, so start dates depend on my schedule. Earlier contact means more options.